![]() The drop rate of diamonds increases too, a silver lining because you'll start dying with a frequency not seen since the first few rounds of the last zone. The different zones introduce new environments and enemies, and the difficulty is taken up a notch. There's so many reasons to keep returning for one more pass, none more enticing than the promise of getting through a zone, beating its boss, and unlocking the next. You can even unlock passive buffs that give you extra starting health and increase the amount of gold your opponents drop. You can spend diamonds unlocking different bosses to practice against at your leisure, and reaching certain milestones will open up additional training grounds. In fact, the amount of unlockable content is admirable, and we've still got plenty more to access before we can claim to 100% finished. There's more to unlock than just future loot drops. It's a neat system that gives you a tangible reward for a decent run, and keeps you hungry for more. After you pop your clogs, if you've got enough in your purse, you can spend them on new items to appear in chests in future play-throughs, ever-so-slightly increasing your odds of survival, at least for a few steps further. Diamonds are found throughout the world, on the floor or hidden in walls. You might die and start again with unnerving regularity, but there is progression. ![]() Armour keeps you safer, spells and food restore health, and you can even pick up jewellery that grants additional effects to help you on your way. New weapons give you better range or more damage, and there's a selection of enchantments that add even more variety to your arsenal. Keeping you alive longer are the items you find around the place tucked away in chests and bought from singing shopkeepers. You don't have much health and death is usually not too far away. ![]()
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